Mekside

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10Feb

Construction time

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It was some time since the last update, and a lot has happened in the engine but before writing about...
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23Nov

Moving Lights

Posted in Banner, Development | 1 Comment

So we recently added day/night-cycles to the game, and immediately encountered a problem.. it’s difficult to see in the dark...
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10Oct

Marine adventures

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As we discussed in the last blog post about buoyancy, we’ve had some focus recently on simulating water physics since...
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23Sep

Water and buoyancy

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We’ve had water working from a voxel rendering perspective since long, and the player movement in water and associated sound...
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17Sep

Dynamic lightmap tests

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Just testing some OpenGL lightmaps for handling the static and dynamic shadows and lighting, and making sure they work together...
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10Sep

Cow Mayhem

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Ok so here is the thing.. for some reason, when you have a lot of farm animals hanging around, chilling...
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01Sep

Pigs and their skins

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Today's update contains more advanced pigs, a Flatland terrain template and some other minor adjustments

14Aug

Teaser-trailer #1 and dev-version of Mekside released!

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We just released a short teaser trailer on YouTube for the Mekside game engine!

14Jul

Add life and movement to buildings and terrain

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It is very easy to use the motors to add simple moving structures to buildings and terrain in order to add some life to the otherwise quite static geometry.

14Jul

Build with servo motors

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The physics system supports joining blocks with various kinds of motors, like those used in industrial robots or hobby robotic kits.

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Recent Posts

  • Multiplayer teaser…
  • Linux version released
  • Rails, trains and rollercoasters!
  • Testing a 2-wheel balancing robot
  • Reddit forum /r/meksidegame

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