Below are some screenshots from very early development versions, showing a bit of the techniques behind High Dynamic Range lighting...
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03Apr
Below are some screenshots from very early development versions, showing a bit of the techniques behind High Dynamic Range lighting...
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So we recently added day/night-cycles to the game, and immediately encountered a problem.. it’s difficult to see in the dark...
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Just testing some OpenGL lightmaps for handling the static and dynamic shadows and lighting, and making sure they work together...
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