So we recently added day/night-cycles to the game, and immediately encountered a problem.. it’s difficult to see in the dark...
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23Nov
So we recently added day/night-cycles to the game, and immediately encountered a problem.. it’s difficult to see in the dark...
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As we discussed in the last blog post about buoyancy, we’ve had some focus recently on simulating water physics since...
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We’ve had water working from a voxel rendering perspective since long, and the player movement in water and associated sound...
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Just testing some OpenGL lightmaps for handling the static and dynamic shadows and lighting, and making sure they work together...
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Ok so here is the thing.. for some reason, when you have a lot of farm animals hanging around, chilling...
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Today's update contains more advanced pigs, a Flatland terrain template and some other minor adjustments