It was some time since the last update, and a lot has happened in the engine but before writing about...
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So we recently added day/night-cycles to the game, and immediately encountered a problem.. it’s difficult to see in the dark...
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As we discussed in the last blog post about buoyancy, we’ve had some focus recently on simulating water physics since...
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We’ve had water working from a voxel rendering perspective since long, and the player movement in water and associated sound...
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Just testing some OpenGL lightmaps for handling the static and dynamic shadows and lighting, and making sure they work together...
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Ok so here is the thing.. for some reason, when you have a lot of farm animals hanging around, chilling...
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Today's update contains more advanced pigs, a Flatland terrain template and some other minor adjustments
We just released a short teaser trailer on YouTube for the Mekside game engine!
It is very easy to use the motors to add simple moving structures to buildings and terrain in order to add some life to the otherwise quite static geometry.
The physics system supports joining blocks with various kinds of motors, like those used in industrial robots or hobby robotic kits.